Sunday, February 10, 2019
Video Games: The High Tech Threat To Our Younger Generation Essay
Video Games The High Tech Threat to Our Younger Generation     Anyone who has perpetually walked through a shopping mall on a weekend knowshow popular video gage arcades have become with our young people. It is becominga intensity level in the lives of cardinals of kids all across America. Parents andteachers become more concerned and maladjusted when they see their kids devoted tovideogames. They are highly concentrated because vidiogames greatly mildewthe mental and learning processes of the younger coevals. Many parentsbelieve that their children learn determine more from the mass media rather thantheir from homes. Generally speaking, the video and com formater game industry hasbeen a growing concern to the religious groups, responsible politicians and disconnected parents for the disturbing contents and the substandard themes insome of its games. The videogame technology must(prenominal) be recognised for its role andinfluence on the younger generatio n because, for better or worse, it clearlyaffects their academic and social life.     Indeed, statistics are very alarming on the videogame industry. It isa multi-million dollar business growing at 40 per cent a year from 1987 to 1993(Palmeri 102). Tetzeli in his article "Videogames sound Fun" comparesvideogames $ 6.5 billion--a--year business to the Hollywood film industry (110).He continues to read/write head out that two Japan based conglomerate have put about 64million videogame machines in US households in total. In addition to that theyalso produced and licenced for all their softwares for their machines (110).Palmery estimates to produce and market a ful featured videogame it would costsup to $10 million (102). Because of the cost producers prove to make a returnon their investments and earn as a good deal profits as they can. To achieve theirgoals, they feature more blood, gore and mankind dismemberment in their games toappeal to the younger generation because personnel sells. match to Palmerythe game Mortal Kombat has sold a record 5 million copies for about$65apiece.(102)     The advanced technology in upcoming videogame machines rase allows theplayers to interact with screen images in ways never before possible. Analystsin this field say that it is only a prelude to the emerging world-wide earningspopularly known as the electro... ...which would require the stores to place signs on shelves in stating "Warning. Think before you buy. This is a war toy. Playing with it increasesanger and violence in children. Is this what you really want for your child?(WAR TOYS). Which may not be very effective altogether to control thevidiegames with rampageous contend. But up to now the warning gives a chance and may bethe parents pause a moment before they decide to buy any thing for theiroffspring. military volunteer rating system or any other form of self regulatory arrangementwill only attend to widen the circle holes of the actual system. By includingthis multi billion dollar industry under the existing film rating system orsomething similar to that would greatly sicken the risk of violence andultimately would prevent the youths on turning for groundless solution for alltheir problems. And also would help to form a uncivilised free life style andprevent the younger generation and hap their quality time with their studiesand parents. All other arrangements will, at least help us to further delay theprocess of controlling the emerging violent theme and content of the manythousands of videogames yet to be produced or released.
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